----
Activation Funnel
Session to battle
Mode Drilldown
Campaign / Skirmish / Ranked
Rows expand by mode, submode, format, and map. Completion is match_end / match_started; control activation is first_command_issued / match_started.
Drop-off Heatmap
Where sessions ended
Drop-off counts increment immediately and decrement only when the session reaches a clean completion event. Live sessions show up here until they end.
Top Screens
Where time is spent
Idle Clusters
Where players stall
Per-Map Completion
Starts vs ends
Match ends pre-2026-05 don't carry map_id, so older starts can have no matching ends; the rate trues up as new matches roll through.
Skirmish custom lobby path
Start blockers
Match size
Mesh and comms
Acquisition Signals
Top referrers
Top `ref` sources in the selected reporting range.
F2P Growth
Conversion signals
Growth events will populate as new builds emit them.
Recent Sessions
Sanity sample